Program detalis
Design it yourself- UX/UI Design
Design it yourself- UX/UI Design
Design It Yourself is an 8-weekend, hands-on UI/UX design program where school students learn to design beautiful, user-friendly digital products using Figma. From design principles and wireframes to high-fidelity screens, prototypes, and usability testing, students finish with a complete, portfolio-ready app design.
Design It Yourself is an 8-weekend, hands-on UI/UX design program where school students learn to design beautiful, user-friendly digital products using Figma. From design principles and wireframes to high-fidelity screens, prototypes, and usability testing, students finish with a complete, portfolio-ready app design.


Group size:
Small & Effective
Program type:
Half day
Students Eligible:
10th - 12th Standard
Group size:
Small & Effective
Program type:
Half day
Students Eligible:
10th - 12th Standard
Program detalis
Design it yourself- UX/UI Design
Design It Yourself is an 8-weekend, hands-on UI/UX design program where school students learn to design beautiful, user-friendly digital products using Figma. From design principles and wireframes to high-fidelity screens, prototypes, and usability testing, students finish with a complete, portfolio-ready app design.

Group size:
Small & Effective
Program type:
Half day
Students Eligible:
10th - 12th Standard
About the Course
Great apps don't just work — they feel right. Design It Yourself teaches school students the art and logic behind UI design using Figma, the same tool used by designers at Google, Swiggy, and every major tech company. From typography and colour theory to wireframing, building design systems, and prototyping a complete mobile app — this course covers the full design process. Every weekend produces a real Figma asset, and by Showcase Day you'll have a clickable, tested, portfolio-ready app design to your name.
You Will be Able to Know:
How to analyse any app screen and articulate exactly what makes it work or fail
The principles behind great visual design: hierarchy, contrast, alignment, and repetition
How to build a personal brand style tile — typography, colour palette, and spacing system
How to create reusable UI components in Figma using Variants (buttons, inputs, cards, navbars)
How to design a complete, high-fidelity mobile app — from wireframe to polished screens
How to build a clickable prototype and run a real usability test with an actual user
How to present design work as a structured case study — the format used in real design portfolios
Prerequisites:
No prior design experience required
A laptop with internet access (Figma is free and runs entirely in the browser)
An eye for detail and an interest in how apps look and feel is a plus — but not mandatory
Who Is This Course For?
School students (Std. 9–12) drawn to design, visual creativity, or product thinking
Students who want a real, shareable Figma portfolio for design college applications or internships
Students exploring UX/UI design, product design, or visual communication as a career
Anyone who has ever looked at a badly designed app and thought "I could do better"
About the Course
Great apps don't just work — they feel right. Design It Yourself teaches school students the art and logic behind UI design using Figma, the same tool used by designers at Google, Swiggy, and every major tech company. From typography and colour theory to wireframing, building design systems, and prototyping a complete mobile app — this course covers the full design process. Every weekend produces a real Figma asset, and by Showcase Day you'll have a clickable, tested, portfolio-ready app design to your name.
You Will be Able to Know:
How to analyse any app screen and articulate exactly what makes it work or fail
The principles behind great visual design: hierarchy, contrast, alignment, and repetition
How to build a personal brand style tile — typography, colour palette, and spacing system
How to create reusable UI components in Figma using Variants (buttons, inputs, cards, navbars)
How to design a complete, high-fidelity mobile app — from wireframe to polished screens
How to build a clickable prototype and run a real usability test with an actual user
How to present design work as a structured case study — the format used in real design portfolios
Prerequisites:
No prior design experience required
A laptop with internet access (Figma is free and runs entirely in the browser)
An eye for detail and an interest in how apps look and feel is a plus — but not mandatory
Who Is This Course For?
School students (Std. 9–12) drawn to design, visual creativity, or product thinking
Students who want a real, shareable Figma portfolio for design college applications or internships
Students exploring UX/UI design, product design, or visual communication as a career
Anyone who has ever looked at a badly designed app and thought "I could do better"
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The Pregrad Junior Psychometric Assessment combines proven frameworks — personality (Big Five) and career interest (RIASEC) — to give students and parents a clear, data-backed starting point: what your child is naturally drawn to, how they think, and which career paths are worth exploring first.





Book your psychometric Interest Assessment
The Pregrad Junior Psychometric Assessment combines proven frameworks — personality (Big Five) and career interest (RIASEC) — to give students and parents a clear, data-backed starting point: what your child is naturally drawn to, how they think, and which career paths are worth exploring first.





Book your psychometric Interest Assessment
The Pregrad Junior Psychometric Assessment combines proven frameworks — personality (Big Five) and career interest (RIASEC) — to give students and parents a clear, data-backed starting point: what your child is naturally drawn to, how they think, and which career paths are worth exploring first.







